Show Me Da Money!!!!

Introduction

It's the beginning of a new school year, the new rules are posted, your DBF team is recruiting new members, and concept ideas are flowing, but there's just one thing missing: money! Some teams are fully funded by their school, and that's great; however, other teams may have to raise a significant amount of money on their own in order to be able to compete. So, for those teams that need the cash, Terrabreak has put together a little guide to fundraising for your perusal.

General Tips

  1. Start fundraising as soon as possible, August should be considered "late".
  2. One person on the team should be in charge of coordinating all fundraising efforts, whether it be the team leader, treasurer, or specific fundraising chair. However, all team members should be involved with the actual fundraising activities (manpower, advertising, etc).
  3. Start by talking to the person who was in charge of handing the team's money matters last year. Find out where you stand, and then decide on an overall goal of how much money you want to raise. If there wasn't a specific person previously in charge, at least find a bank account statement.
  4. Once you know how much money you need, you can make a plan of sources to approach and fundraising activities that will help you reach your goal.
  5. Talk to other competition/design teams at your school and find out what fundraising techniques have worked for them in the past.
  6. Remember to thank all of your sponsors after competition, let them know how you did -- send a team photo, a paragraph summary, whatever -- it keeps the door open for future contact!

Sources of Funding

Your School

Alumni

Corporate

Activities

Conclusion

The key with fundraising is to be unique and creative. These are just some ideas to get you to start brainstorming and headed in the right direction. Have fun and good luck! If your team has any fundraising success/disaster stories, post 'em on the forum!

--Bev
This file was last modified on May 01, 2006.